Life & Culture
The beliefs of Wilderfae, their daily life, and the culture of the Realmwood Forest can be explored here!
Birth & Biology
The Wilderfae species have a unique reproduction style akin to those of certain fungi and plants! They are a genderless species but it often takes two to produce another Wilderfae!
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Fig.A
All adult Wilderfae produce and spread tiny spores from their wings by flying! These spores are invisible to the naked eye, but sometimes these spores may catch the light and can be seen as a trail of sparkles behind a Wilderfae. This is a natural process all members of these species will do, whether they know it or not!Fig. B
These spores will fall upon organic matter and have a chance to grow Faeblooms! These are female flowers that produce Iridiseeds within their blossoms. Sightings of Faeblooms in the wild means Wilderfae are nearby! -
Fig.C
An unfertilized Iridiseed will be smooth and pure white. Sometimes they’re eaten in this state by other animals. When a Wilderfae couple are ready to bring another into this world, they each place one hand on the Iridiseed and imbue their own magic into it through a conjuration ritual called Fragmentation.Fig.D
While it is possible for a single Wilderfae to reproduce through Fragmentation, the process requires the transfer of a large portion of magic into the seed, which will ultimately weaken the transferring individual. Parents of Wilderfae will have more translucent wings or greying antennae as a side effect of this process.But it is possible to do the ritual multiple times without depleting all of one’s magic into their offspring. Having a partner definitely helps! The Iridiseed will change color and sport an iridescent sheen once the Fragmentation ritual is complete.
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Once the Iridiseed is fertilized, it must be planted! The couple can attempt to plant it themselves in their own home, but parents often go to a Gardener to assist with monitoring the growth of their baby.
Fig. E
All Fae Circles have at least one Gardener, this is someone who is trained and dedicated to the care of young Wilderfae from seedling to the pupa. All fertilized Iridiseeds require different kinds of care. Some seeds prefer dry climates to moist climates, less sunlight to more sunlight, or lots of water or nutrients versus needing very little! The Gardener is equipped with enough resources and tools to help tend to each seed’s needs, but they can also do home visits if couples want to try raising their seedlings themselves.Fig.F
It takes the Iridiseed about a few months to grow into the grub stage. Once you start hearing the sound of crying from within the soil, you can dig out your fully-formed baby grub!
● 5 major life stages
Lifecycle & Growth
● Programs
Beliefs & Magic
● Beliefs & Magic
Verdemera, the Goddess of Life
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Verdemera is the Inochean deity who was said to have been a giant humanoid that stood as tall as a mountain and had long flowing hair.
She was revered as a goddess of benevolence who promoted growth, good harvest, and healing. The Wilderfae were subjects made by her magic and were devoted to helping her spread her influence across the continent. It is said that she loved them all dearly.
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Wilderfae modeled their livelihoods after Verdermera. While generally considered the Mother of life, Verdemera was known for taking the form of both a man and a woman.
The male form represented the strength of nature, stones, heat, and harshness of weather, while the female form represented the nurturing of nature through wind, water, and growth. Wilderfae would often choose their gender identity based on which form of Verdemera they connected with, or use gender neutral identification if they felt connected to both or neither.
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The goddess was known to be kind to all creatures and kept balance among the continent. However, after the events of The Dread War, she completely vanished.
It’s unclear whether she died or simply left this plane. Her remaining Wilderfae subjects grieved her disappearance, and struggled to survive until they found remnants of her magic across the continent in the form of Arcane Founts.
Behavior & Customs
Small but formidable
Per the design of Verdermera, Wilderfae are adaptable creatures who alter their appearances depending on the natural environment they reside in. Despite their small statures, they are formidable and possess strong magic within themselves.
A predisposition to fun
It is said that they were beings born from Verdemera’s heart, so they are naturally inclined to seek merriment and excitement in all activities.
Value variety & creativity
A Wilderfae does not enjoy mundanity in their daily life, so most important tasks and chores are made amusing through games and competition. They are also lovers of art and beauty, often encouraged to exercise creativity to keep their magic skills sharp.
Naming Conventions
Wilderfae also have unique naming conventions that follow a surname first, given name second, format.
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Surnames are often derived by common elements found in their natural environment or are evocative of magical forces. They would often represent the Wilderfae’s place of residence, occupation, or other notable features that signify their family’s uniqueness.
Common Surnames:
Pebble
Birch
Mire
Autumn
Woodscraft
Everglade
Moonbeam
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Given names are also commonly associated with elements of nature, but can also be a combination of short syllables and sounds. They are often known for having short names ranging from 4-5 letters maximum. While longer names do exist, they are often associated with the Goddess and symbolize the families’ connection to their faith and beliefs. Adding components like “verde” or “mera” to a name can give it a holy meaning, and are common for those who are devoted to the Goddess to bless their young with her protection.
Common Given names:
Lake
Rosy
Moth
Carna
Verdelin
Tiamera
Rai
Gael
● Magic & Beliefs
A Divide in Faith
Due to Verdemera’s disappearance, Wilderfae have become more divided in their faith in their goddess. There are three common schools of thought.
Some members feel hatred and disdain for being left behind by the Verdemera. They are hurt by the betrayal and shun her name.
Others feel lost without her, and may find it to be their life’s purpose to uncover the mystery of her disappearance.
Some have accepted that she was gone. But how they grieve this loss seems to vary wildly.
These differing attitudes on the goddess have created divides among Wilderfae society. Circles would split off due to differing beliefs and motivations. Very rarely, these reasons start clashes between other Wilderfae.
● 5 Major Life Stages
Arcane Founts
Arcane Founts are wellsprings of magic taking the form of circular runes engraved into the earth. It is said to have been made by Verdemera centuries ago. These used to be active, magical waypoints that provided healing and rejuvenation if one were to step within the circle, but now their magical abilities lie dormant due to Verdemera’s absence.
Spawning Ritual
In order for Wilderfae to establish a colony from an Arcane Fount, a Wilderfae experienced in magic must perform the Spawning Ritual.
This conjuration ritual will summon Sporite Towers in a circle around the font and pull the magic from within to wake it from its dormant status. The Wilderfae that conducts this ritual to establish the colony is considered the leader and will wear an ornate Mushroom Cap to signify their status.
● 5 magical abilities
Magic & Abilities
Common Magical Abilities
All Wilderfae possess inherent magic abilities that can be honed to perfection. The following abilities are able to be depicted freely in your artwork and stories:
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Flight
COMMON
No matter the size of the wings, Wilderfae can fly up to 25 ft off the ground. However, flying at high speeds takes great practice and wing care.
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Telepathy
COMMON
Wilderfae can telepathically communicate to each other with their antennae. When someone is trying to talk to you telepathically, it feels like a subtle ringing in the back of your mind. You can choose to ignore it though if you’d rather be alone with your thoughts.
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Camouflage
COMMON
Wilderfae can manipulate light and blend into their surroundings for a short period of time. The magic is not full invisibility and can take a great amount of concentration. It feels like holding your breath to a Wilderfae, and eventually they’ll need to stop to breathe again.
Advanced Magical Abilities
More advanced abilities for Wilderfae magic do exist and are still being discovered!
You can depict your Wilderfae using the following skills if you acquire a Magic Manual item:
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Conjuration Rituals
ADVANCED
This is an advanced level of magic which takes time, preparation, and concentration. Use this magic to summon creatures, elements, or illusions. Wilderfae typically need to practice before successfully conducting a conjuration ritual, but archives of scrolls that teach this magic do exist!
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Nature Speak
ADVANCED
Wilderfae are typically able to translate the thoughts, feelings, or energies emitted from plants and animals using their antennae. This takes practice to fully understand and rarely do they ever form full, complete sentences.
Government & Societies
Wilderfae have a very democratic government made up of the Faction Leaders and the Sporeguard, the elected leader of the Wilderfae colony and overseer of Sporites. Here, we will go over these roles.
● The Founder
The Sporeguard
The Wilderfae who first conducts the ritual to summon the Sporite Towers around the Arcane Fount is known as the Sporeguard. They are often elected among their group of Wilderfae and share a special psychic connection with the environment they helped cultivate. Qualities of a Sporeguard often include being perceptive, kind, courageous, and humble.
The Sporeguard is often identifiable by wearing an ornate mushroom cap upon their heads. This cap also prevents any Wilderfae from communicating with them through telepathy.
While the Sporeguard may take a leadership role among their Fae Circle, many decisions are made democratically as a community. The Realmwood Circle’s Sporeguard is Holly Flandres, often addressed as just Sporeguard Flandres.
● Overseers of the Circle
Faction Leaders
The three factions of the Realmwood Forest are run by a group of nine leaders, each representing one of the many vocations within the factions.
Together, they report their findings directly to the Sporeguard to democratically discuss and vote upon rulings of the forest.
Customs & Festivals
As a species who loves fun, games, and stimulating activities, Wilderfae have a number of customs and festivals. Life is celebrated and seasons are enjoyed to the fullest.