Life & Culture

The beliefs of Wilderfae, their daily life, and the culture of the Realmwood Forest can be explored here!

Birth & Biology

The Wilderfae species have a unique reproduction style akin to those of certain fungi and plants! They are a genderless species but it often takes two to produce another Wilderfae! 

● 5 major life stages

Lifecycle & Growth

● Our Unit of Measurement

The Wilderfae Metric System

Due to the world of Wilderfae being measured at a smaller scale, and for ease of access, this species uses a custom unit of measurement to measure items within in the world. Here are the conversion methods:

  • 1 snap (equates to about 1 centimeter) is about the size of a Wilderfae hand. Used to measure small things like everyday objects or small animals.

  • 1 dip (equates to about 1 inch) is the Wilderfae "feet". An average Wilderfae is about 5 dips tall. This is used to measure Wilderfae, larger objects, and most animals.

  • 1 leap (equates to about 3 feet / ~1 meter) is the big unit. Used to measure distances, large beasts and estimating the heights of trees. Our visual example uses a baby Wanderway to represent 1 leap.

If you see these terms pop up throughout the site lore, simply refer back to our diagram for a frame of reference!

Wilderfae Heights

● Programs

Beliefs & Magic

● Beliefs & Magic

Verdemera, the Goddess of Life

Behavior & Customs

Small but formidable

Per the design of Verdemera, Wilderfae are adaptable creatures who alter their appearances depending on the natural environment they reside in. Despite their small statures, they are formidable and possess strong magic within themselves.

A predisposition to fun

It is said that Wilderfae are beings born from the pieces of Verdemera’s heart, so they are naturally inclined to seek merriment and excitement in all activities. This is why the factions are designed to have room for variety within the vocations.

Value variety & creativity

A Wilderfae does not enjoy mundanity in their daily life, so most important tasks and chores are made amusing through games or competition. They are also lovers of art and beauty, often encouraged to exercise creativity to keep their magic skills sharp. 

Naming Conventions

Wilderfae also have unique naming conventions that follow a
family name first, given name second format.
While this format is most used in official documents, most Wilderfae almost always refer to each other by their given names.

● Magic & Beliefs

A Divide in Faith

Due to Verdemera’s disappearance, Wilderfae have become more divided in their faith. There are three common schools of thought.

  • Some members feel hatred and disdain for being left behind by Verdemera. They are hurt by the betrayal and shun her name.

  • Others feel lost without her. They may find it to be their life’s purpose to uncover the mystery of her disappearance.

  • Some believe she is gone forever and are left with feelings of misery. How Wilderfae grieve this loss seems to vary wildly.

These differing attitudes towards the goddess have created divides among Wilderfae society. Circles would split off due to differing beliefs and motivations. Very rarely, these reasons start clashes between other Wilderfae.  

● Source of Life

Arcane Founts

Arcane Founts are wellsprings of magic taking the form of circular runes engraved into the earth. These were made Verdemera centuries ago and can still be found today. These used to act as healing spots that provided rejuvenation if one were to step within the circle, but now their magical abilities lie dormant due to Verdemera’s absence. Only Wilderfae and other advanced mechanisms can draw out the power they still hold within.

Spawning Ritual

A Wilderfae experienced in magic must perform the Spawning Ritual in order to establish a colony for their kind to live in.

This conjuration ritual creates the lantern that harnesses the flame, allowing it to stand tall so that its rejuvenating glow affects the surrounding area. While this beacon is being constructed, Sporite Towers are then erected around the vicinity of the runic circle to provide protection. As long as the Arcane Fount remains active, the Wilderfae’s home will flourish over time.

● 5 magical abilities

Magic & Abilities

Common Magical Abilities

All Wilderfae possess inherent magic abilities that can be honed to perfection. The following abilities are able to be depicted freely in your artwork and stories:

  • Flight

    COMMON

    No matter the size of the wings, Wilderfae can fly up to 25 ft off the ground. However, flying at high speeds takes great practice and wing care. 

  • Telepathy

    COMMON

    Wilderfae can telepathically communicate to each other with their antennae. When someone is trying to talk to you telepathically, it feels like a subtle ringing in the back of your mind. You can choose to ignore it though if you’d rather be alone with your thoughts.

  • Camouflage

    COMMON

    Wilderfae can manipulate light and blend into their surroundings for a short period of time. The magic is not full invisibility and can take a great amount of concentration. It feels like holding your breath to a Wilderfae, and eventually they’ll need to stop to breathe again.

Advanced Magical Abilities

More advanced abilities for Wilderfae magic do exist and are still being discovered!
You can depict your Wilderfae using the following skills if you acquire a Magic Manual item:

  • Conjuration Rituals

    ADVANCED

    This is an advanced level of magic which takes time, preparation, and concentration. Use this magic to summon creatures, elements, or illusions. Wilderfae typically need to practice before successfully conducting a conjuration ritual, but archives of scrolls that teach this magic do exist!

  • Nature Speak

    ADVANCED

    Wilderfae are typically able to translate the thoughts, feelings, or energies emitted from plants and animals using their antennae. This takes practice to fully understand and rarely do they ever form full, complete sentences.

Government & Societies

Wilderfae have a very democratic government made up of the Faction Leaders and the Sporeguard, the elected leader of the Wilderfae colony and overseer of Sporites. Here, we will go over these roles.

● The Founder

The Sporeguard

The Wilderfae who first conducts the ritual to summon the Sporite Towers around the Arcane Fount is known as the Sporeguard. They are often elected among their group of Wilderfae and share a special psychic connection with the environment they helped cultivate. Qualities of a Sporeguard often include being perceptive, kind, courageous, and humble. 

The Sporeguard is often identifiable by wearing an ornate mushroom cap upon their heads. This cap also prevents any Wilderfae from communicating with them through telepathy.

While the Sporeguard may take a leadership role among their Fae Circle, many decisions are made democratically as a community. The Realmwood Circle’s Sporeguard is Holly Flandres, often addressed as just Sporeguard Flandres. 


● Overseers of the Circle

Faction Leaders

The three factions of the Realmwood Forest are run by a group of nine leaders, each representing one of the many vocations within the factions.

Together, they report their findings directly to the Sporeguard to democratically discuss and vote upon rulings of the forest.

Customs & Festivals

As a species who loves fun, games, and stimulating activities, Wilderfae have a number of customs and festivals. Life is celebrated and seasons are enjoyed to the fullest.